The game was created by Haunted Table, an independent game studio founded by Caleb Zane Huett (my husband!), in collaboration with over 30 artists, writers, and designers. (thanks, everyone!)
The Haunted Table logo, which I designed. Yes, it has a name, and it's Chair.
A portion of the design of the Kickstarter page, which used a series of fully designed images rather than plain text so I could fully control the layout.
I picked two primary typefaces for the book: ITC Avant Garde and Articulat CF. I picked the former because of its recognizeability as a corporate font seen since the 70's, and the latter because it's a geometric sans which are commonly used by modern, "friendly" corporations.
The Kickstarter campaign ran in June 2023 and raised $379,602 from 4,887 people, which is 3,796% of the initial goal. The project was fully funded in under an hour and the game was featured on Kickstarter's front page as a "project we love." I designed the page in collaboration with Caleb.
Mockups I made for the campaign to show what the products would roughly look like. A replica of the Ripple Gun, the tool Agents use to destroy Anomalies, was available to purchase at the highest tier. I modeled the gun based on concept art by Ryan Kingdom.
The campaign very quickly passed every stretch goal, so we added more stretch goals, which were also met. The design standards I set for the campaign would eventually evolve and expand into the styling for the rulebook itself.
As an Agent working for the Triangle Agency, your job is to investigate paranormal Anomalies which threaten to destabilize reality. To do this, Agents resonate with an Anomaly themselves, then use their powers to eliminate or collect Anomalies for the Agency to store in their Vault. The Agency then uses the captured Anomalies to create household products to sell on the market. They're a for-profit company, after all!
A series of "product shots" I 3D modeled and rendered for display on the Haunted Table store.
The core rulebook, a 300 page foil-coated monster, is a design collaboration between Caleb, Ben Mansky and myself. I designed two major sections of the core rulebook: the dice rolling reference in the Field Agent Manual, and the General Manager's Toolkit (more on that later).
A collection of spreads for the Field Agent Manual.
When an Agent wants to use an Anomaly ability or ask the Agency to alter reality (yes you can do that), they roll 6 four-sided dice. If they roll any 3's, the roll is a success. Any additional 3 enhances the effect of the ability. Any number that is not a 3 turns into Chaos, which can be spent by the General Manager to.. you know, cause chaos.
A successful roll. 4 chaos is generated.
The Triangle Agenda is a collection of character sheets that allow Agents to track their progress as they play. There are pages for tracking abilities, work-life balance, and whatever else you need to remember. I designed this book in its entirety.
Pages for tracking your character's traits, abilities, and progression.
WARNING
SPOILERS AHEAD
If you don't plan on playing Triangle Agency (rude) or are a General Manager yourself, you can keep scrolling.
Meet U0047BB, also known as the Urgency. Well, kinda. His actual form is too complex for mundane beings to understand so he is presented in the body of this mascot. The Agency has him held captive and he's taking over the book to explain your role as a GM from his point of view.
When I saw I needed to design a character creation page my mind went right to Runescape. His name just came to me. A flash of inspiration. "Crolf." I googled it. It's croquette and golf combined. Mundane but interesting!
I designed the mascot character that the Urgency embodies, as well as the "desktop in a book" pages that the GMT is formatted within, referred to as "AgencyOS."
Every page is totally unique, with the theme changing as you read while the Urgency explores the "operating system." He writes you documents in MyContract Works 1998, paints you doodles in Express, and even goes online to social media sites like WorkScape and Workster. Each program corresponds to a different topic.
A demonstration of the power of grafique design
I had a few goals in mind when I decided to make every page layout wildly different: keep things interesting for the reader, create a "landmark" of sorts in your mind to help you remember the rules during play and where they are in the book, and make it fun to read! A lot of time in TTRPGs is spent looking up rules, so making it easy to remember where something is helps expedite that process. Can't search a PDF in real life!
One of the sites I created for the Urgency to visit is Workster, an internal social media site where posts are "memos." I designed a set of pixel emoji to pepper in, as well as a bunch of pixel art to use as icons throughout the site.
I filled this part with pixel art for a few reasons: it fits the era of internet I was going for, it makes the text more engaging to read, they could be used later on Discord/Slack/etc, and because I couldn't stop myself.
After being detected by AgencyOS, the Urgency leaves and returns the book to normal. This is probably my favorite page.
Caleb gave me the copy for these pages and trusted me to run wild with them. I never *had* to make every page extremely complicated, it just felt right. The result, I think, is something far more memorable than just text on a page explaining the rules. He's your buddy! Are you just gonna let him walk away like that?
The Ripple Gun Ultima: A weapon of incredible power that doesn't exist. If players read this page, they're required to tell their GM and take 1 "demerit." You might want to go ahead and let your GM know.
As Agents continue their careers, they unlock new anomaly abilities (and more) in the final section of the book: the Playwall. The book will direct you to look up codes in this section as you progress. Since these unlockables are meant to be a secret, the Agency hid a few traps to make sure players don't read too far.
I designed two upgrades to tempt players: the Ripple Gun Ultima and the Abnormal Briefcase. In the game, the Ripple Gun and Normal Briefcase are tools used for destroying or capturing anomalies, respectively.
We decided to make some merch to sell at Pax Unplugged and online. Caleb became mildly obsessed with the stackable mug shape, so I tried to come up with a cool wordmark that would span the entire printable area. We chose the retro-looking mug and typography to show that the Agency has been in the market for a long time.
We knew we wanted the shirt and mug to match, but the preset colors of the ringer tees available from the printer forced us to shift the colors a bit. We ended up going for a NASA vibe instead.
The mugs sold like crazy at Pax! Our stock was nearly wiped out on the first day. It was also super cool to see a bunch of people walking around in TA shirts.
And that's all for now! Thanks for reading. Triangle Agency is an incredible game with a ton of heart poured into the design, writing, and gameplay. I hope people enjoy playing. Huge thanks and congrats to everyone who worked on the books and helped along the way!