The game was created by Haunted Table, an independent game studio founded by Caleb Zane Huett (my husband!), in collaboration with over 30 artists, writers, and designers. (thanks, everyone!)
I touched nearly every aspect of TA's design: the Kickstarter page, training materials for Agents and GM's (General Managers), sheets for tracking and organizing player information, 3D illustrations of key items and characters, packaging, and more.
The Kickstarter campaign ran in June 2023 and raised $379,602, which is 3,796% of the initial goal. The project was fully funded in under an hour.
A series of 3D product mockups I made for the campaign to show what the products might look like. A replica of the Ripple Gun, the tool Agents use to destroy Anomalies, was available to purchase at the highest backer tier. I created the model based on concept art by Ryan Kingdom, which is being used as the reference for creating the prop.
The campaign very quickly passed every stretch goal, so we added more stretch goals, which were also met. The game was featured on Kickstarter's front page as a "project we love."
In Triangle Agency, players take on the role of Agents who have bonded with Anomalies– referred to as Resonants. Each session is a mission: capture or destroy an Anomaly that is destabilizing reality. The gorgeous 300 page core rulebook is set in-universe, and sometimes even reading certain parts can trigger events in your campaign.
The rulebook is finished and began the manufacturing process in June. The books, box set, and dice are available for pre-order. The digital edition is available now! It's also included with the physical pre-orders.
I designed two major sections of the core rulebook: the dice rolling reference in the Field Agent Manual, and the General Manager's Toolkit (more on that later). The rolling reference is also printed on the top interior of the box.
When an Agent wants to use an ability, they roll 6 four-sided dice. If any land on a 3, the roll is a success. Any additional 3 enhances the effect of the ability. Any number that is not a 3 turns into Chaos, which can be spent by the General Manager to affect the game.
For example, a resonant (an Agent bonded with an anomaly) paired with a Growth anomaly may roll to grow additional eyes with special powers– like heat, x-ray, or future vision– with each additional 3 rolled growing a new eye.
The Triangle Agenda is a collection of character sheets that allow Agents to track their progress as they play. There are pages for tracking abilities, work-life balance, and whatever else you need to remember. I designed this book in its entirety.
WARNING
SPOILERS AHEAD
If you don't plan on playing Triangle Agency (rude) or are a General Manager yourself, you can keep scrolling.
The General Managers Toolkit, the part of the book dedicated to training GM's, is delivered by a voice other than the Agency: the Urgency. The Agency has him held captive and he's taking over the book to explain your role from his point of view.
Crolf... my beloved.. When I saw I needed to design a character creation page my mind went right to Runescape. His name just came to me. A flash of inspiration. I googled it. It's croquet and golf combined. Mundane but interesting, amirite?
I designed the mascot character that the Urgency embodies, as well as the "desktop in a book" pages that the GMT is formatted within. Every page is totally unique, with the theme changing as you read while the Urgency explores the "operating system." He writes you documents in MyContract Works 1998, paints you doodles in Express, and even goes online to sites like WorkScape and Workster.